Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.
Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.
Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.
Our unique workflow involved capturing live action performance to drive our animation pipeline. Each scene was filmed on a soundstage for story and performance. Once editorial was locked, individual plates were then prepped to begin the 2d rotomation process. World building and full 3d environments were modeled and designed in tandem for our characters to inhabit. Final compositing brought together all elements from all departments which included VFX, 2D, 3D, and finishing effects.
Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.
Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.
Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.
Some scenes required full cg character and environment builds with layered effects and camera moves to service the story. We worked closely with show creators and multiple departments building efficiencies for all personnel involved.